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When on site, the tracks can be quickly expanded into a multichannel spatial mix using Spacemap Go’s templates for common multichannel configurations. For example, a complex sound design can be assembled using QLab in the studio, perhaps initially combining all multichannel cues into a stereo rough mix for reference. Per Meyer Sound, Spacemap Go offers compatibility with popular sound design and show control programs such as QLab. Further, while the system is capable of working with as many as 32 inputs, it can be employed in setups with as few as just two, and between eight and 256 outputs-creating possibilities for inventive sound design for nearly any application. Positioned for use in theatre, concert halls, houses of worship, and specialized settings like theme parks and planetariums, Spacemap Go gives operators of nearly any ability the tools to shape sensational aural environments with very little training.
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The process was incredibly satisfying and couldn’t have been more intuitive.Īccording to John Monitto, director of business development and sales manager at Meyer Sound, Spacemap Go allows sound designers to create dynamic immersive environments with GALAXY processors that previously would have required significantly greater investment with the company’s D-Mitri processors-plus a lot of technical programming. I dragged it toward the front of the room, and the sound hovered at a spot between the lower ring of the speakers and the height channels. I was invited to experiment with the movement of the chopper: Using a stylus I dragged the source about the Spacemap, resulting in the instantaneous movement of the sound. “War ambience” tracks were set on a loop at opposite corners of the room, and a helicopter was placed overhead. To show off the real-time operation of the system, the Meyer Sound team queued up a vignette of a battle scene.
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The demo setup featuring 28 Meyer Sound loudspeakers (Image credit: Matt Pruznick)
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Upon pressing play, the source dots glided about on their paths as the sound enveloped my ears. For tracks that moved about the room, the path between speakers was clearly drawn: a “moody wind” whistled around the space in a neat circle, and Dracula’s “heavy breathing” arced back and forth across the speakers on the front half of the room.
#Qlab milano software
The demo began with a pre-programmed sequence using sound effects designed by Tony Award-winning sound designer Leon Rothenberg for a theatrical performance of Dracula. The Spacemap Go software on the iPad displayed eight panels corresponding to the different tracks in the production, each showing an overhead map of the speaker layout and the location of its respective source. In the center of the room was an iPad on a stand, connected to a mixer controlling two GALAXY 816 processors. I walked into a space decked out with speakers-24 lining the perimeter at ear level and four hanging overhead-mounted on trusses, providing an enveloping bubble of audio. To get a better idea of just how powerful and intuitive the tool is, I dropped by the company’s demo setup in a rehearsal room at Jazz at Lincoln Center in New York.